Learning objectives
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Understand the meaning of “teaching methodology innovative” and its value to the school today.
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Distinguish between the major families of methods (collaborative, based on problems/projects, experiential, technological, custom).
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Reflect on the role of teacher as facilitator, not the only transmitter of content.
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Find the practical tools to apply in their own classes.
Methodology
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Approach interactive workshop: alternation of moments of theoretical and practical activities.
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Guided discussion: stimulating questions on innovation, challenges, and opportunities.
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Presentation real cases applicable in the classroom (examples for primary and secondary).
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Use digital tools to make the experience engaging (quizzes, maps, storytelling).
Course structure
1. Introduction (1st lesson)
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Presentation of the concept of “teaching methodology innovation.”
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Guided discussion: what does innovation mean in teaching? What difficulties faced by today's teachers?
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Map of the 5 great families of methods.
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Initial activity: teachers share a positive experience with innovative teaching experienced or observed.
2. Collaboration and Social Learning
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Methodologies: Cooperative Learning, Peer Tutoring, Jigsaw, The Debate.
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Example implementation:
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Primary → “Build a city” (each group design a part).
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Secondary → Debate on “The artificial intelligence in education: opportunity or risk?”.
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Activities for teachers: work in groups and prepare a micro-year experience in the classroom.
3. Problems and Projects as a learning engine
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Methodologies: Project-Based Learning, Problem-Based Learning, Design Thinking, Scenario-Based Learning.
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Example implementation:
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Primary → Create a school garden.
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Secondary → Designing the sustainable city of the future.
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Activities for teachers: simulation of a small interdisciplinary project with the times and roles.
4. Innovative technologies and Gamification
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Methodologies: Gamification, Competition-Based Learning, VR/AR, AI, 3D Printing.
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Example implementation:
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Primary → quizzes with Kahoot to review the multiplication tables.
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Secondary → exploration VR of ancient Rome.
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Activities for teachers: create a quiz or a challenge gamificata with a digital instrument (Kahoot, Wordwall).
5. Direct experiences and Creative
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Methodologies: Learning by Doing, Experiential Learning, and Art-Based Learning, Storytelling Digital.
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Example implementation:
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Primary → build a house for the birds.
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Secondary → create a podcast historic or a video with the storytelling digital.
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Activities for teachers: to design a storytelling digital learning on a topic of their subject.
6. Customization and Micro-learning
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Methodologies: Flipped Classroom, Microlearning, Simulation-Based, Immersive, Role-Playing, Multi-Sensory, Self-Directed Learning.
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Example implementation:
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Primary → video on the water cycle at home + practical model in the class.
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Secondary → simulation of the UN on climate change (role play).
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Activities for teachers: make a mini-unit upside-down (flipped classroom).
7. Conclusion and final reflection
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Sharing of the work of teachers.
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Discussion on the advantages, issues and adaptations of the methods.
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Processing of a personal plan to experimentation: every teacher chooses a methodology to try right now in class.
Tools used
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Collaborative platforms: Padlet, Jamboard, Trello, Canva.
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Gamification and interactive quizzes: Kahoot, Wordwall, Classcraft.
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Storytelling and creativity: Canva, PowerPoint, Audacity/Anchor.
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Videos and simulations: Edpuzzle, LearningApps, Google Expeditions (VR).
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Coding and computational thinking (for connection with other activities): Scratch, Blockly.

